Cowboys and Crabs promotional image Psych-Kitty UI UX preview promotional image Jump Skull playable demo promotional image SCADpro Deloitte Foundry Studio redesign thumbnail
Portrait of Owen Moore

I am a game developer from Brooklyn, NY, with a passion for finely tuned games & mechanics.

Deep Sleep Productions is my personal branding for games, music, and other work.

about me
Mooshi music icon a6cent project image
Holy Mackerel Studios logo SCAD logo

What Is Cowboys & Crabs?
Who Is Holy Mackerel?

Cowboys and Crabs press kit slide

Tech Lead Post Mortem

My role as tech lead on this project required me to be the majority of programming and system engineering on this project. Along with being our primary scripter,

I also managed optimizations and the more technical aspects in the Unreal editor (ini files, world partition etc.). As the person responsible for developing most of the mechanics I also had a fair amount of say in terms of system, weapon and level design as well as balancing.

My group and I worked on this game for ~20 weeks in which I learned a lot: I have become better at scripting and building complex systems that are scalable, modular and customizable. This type of long term group project also helped hone my collaboration skills, especially as a games scripter; making functional systems is important but its also important to make sure level designers are able to use them efficiently without excess programming knowledge.

Documentation

Below you will find more in-depth explanations on systems and mechanics I developed. I am currently in the process of documenting this so there will be more to come.

Cowboys and Crabs system breakdown slide

Cowboys and Crabs enemy family tree
Download demo

All Code & Assets
Created By Owen Moore

with the exception of
Atop font & 700+ noise textures

Jump mechanic Collect mechanic Roll mechanic

What is Psych-Kitty?

Psych-Kitty is a game IP I have been developing on the side over the last year. The idea came from a project for an Unreal class, where I made a movement shooter with the goal of giving the player the agility of a cat... with a gun. I ended up really liking the movement mechanics and wanted to do more with them. I started some development on a new Psych-Kitty, a wave based, movement shooter, rogue lite, with a focus on a customizable arena.

Psych-Kitty has ultimately taken the sidelines to other projects I've been working on, however I did get the chance to develop a UI for Psych-Kitty for a Game UX class at SCAD.

This work is the majority of what is displayed here but stay posted for Psych-Kitty updates.

Final UI frames

Psych Kitty UI preview slide

Pitch Deck

Psych Kitty pitch slide

UI Process Book

Psych Kitty process slide

Initial Project

Skull warning symbol

page under construction,
please come back soon

Back

Owen Moore,

Game Scripter, System Designer;
Game Developer

Portrait of Owen Moore

My name is Owen Moore I am a 21 year old game designer & scripter. I am currently 1 class away from a BFA in game development from SCAD.
I specialize in system design & scripting but have skills working on 3D assets & textures.

I am passionate about well crafted games with something that makes them stand out from the crowd. To me the most important thing about making a game is making sure it's fun; this may sound obvious but often with the scale of a video game this idea gets muddied.

I am from Brooklyn, NY but currently live in Savannah, GA

Deep Sleep Productions is my personal branding that compasses everything I put out online from games to music.
Contact omoore2006@gmail.com to work with me or view my other contacts at linktr.ee/mooshi

Leave me a message